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Answer by podmaster

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I'm really not an expert, but i think there are better ways to do what you are doing. BUT a simple straight solution to this would be to use a multi dimensional Array An array of arrays. https://msdn.microsoft.com/en-us/library/2yd9wwz4.aspx PSEUDO CODE Vector3[,] array2D = new Vector3[,] { {StartPosition, CurrentPosition } }; I'm new to C# so this could be wrong. You maybe want to use a list: http://wiki.unity3d.com/index.php/Choosing_the_right_collection_type

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