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Answer by podmaster

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Hey i leave you one script i made for a camera shake effect that is applied when a big spell explodes, maybe it gives you some ideas. It worked for me really nice you can twitch the timing and it has a linear ease down it starts at the maximum shake power and it decrease by the amount you want. private var ShakeAmount : float; private var ShakeDuration : float; private var TimeShaking : float; private var DefaultPositionX : float; private var DefaultPositionY : float; private var ShakeSlow : float; function Start () { DefaultPositionX = transform.localPosition.x; DefaultPositionY = transform.localPosition.y; } function Update () { if (TimeShaking <= ShakeDuration) { transform.localPosition.x = Random.Range(-ShakeAmount , ShakeAmount); transform.localPosition.y = Random.Range(-ShakeAmount /3 , ShakeAmount/3); TimeShaking += Time.deltaTime; ShakeAmount -= ShakeSlow; } else { transform.localPosition.x = DefaultPositionX; transform.localPosition.y = DefaultPositionY; } } function ShakeCamera(ExpPower : float, ExpDuration : float){ ShakeAmount = ExpPower; ShakeDuration = ExpDuration; TimeShaking = 0.0; ShakeSlow = ShakeAmount / (ShakeDuration / Time.deltaTime); } ============== EDIT ============== Sorry i have to clarify i made this for a 2D game thats why i move the x and y position and not the rotation, but you can adjust that to your convenience. Hope it helps

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