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Answer by podmaster

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When you define your health variable do it like this var Health1 : int ; and set the value from the inspector, selecting the gameobject. and i recommend you to try also putting your if code this: if(Health1 > 1000){ Health1 = 1000; } if(Health1 < 0){ Health1 = 0; } inside a function and call it after applying damage. and not from Update() maybe this is causing the problem too.

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