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Answer by podmaster

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I'm about to give up with this, if i raycast and an enemy is on the way, the one in the back don't get any damage. The answers that i found doesn't work in 2D. Any other idea? if not i will set the explosion damage to a fix percent. I tried a lot, raycasting, CircleOverlap, CircleCollider2D , but nothing works... so frustrating , just need to get the hit.point and calculate the distance. ![Diagram02][1] [1]: /storage/temp/29027-sin+título-1.jpg

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